::Normal-Elemental::
Rank OneCannonElement: Normal
Description: The card user is able to fire a cannon shot by materializing the weapon.
Damage: Low
Level: 1
GatlingElement: Normal
Description: The card user fires a volley of bullets in quick succession towards one target.
Damage: Very Low per hit
Level: 1
BarrierElement: Normal
Description: The card user forms a barrier before them, guarding against any single it of an attack that tries to strike them.
Damage: Guards against a single hit. [Guard/Shield]
Level:.1
Sync HookElement: Normal
Description: The card user materializes a giant boxing glove upon their arm. If the attack strikes that one foe, all other foes that have similar elements or are a similar virus type will take the damage as well. Doesn’t hit the user though.
Damage: Low. [Hits same elemental targets.]
Level: 1
Guard Element: Normal
Description: The card user materializes a shield that will guard against all attacks that are less than “High” on that turn in which it’s formed. If it is equal or “Breaking,” the shield will shatter.
Damage: Withstand damage less than High the turn it‘s used. [Guard/Shield]
Level: 1
Ground Wave Element: Normal
Description: The card user strikes the ground sending forth a shockwave of energy down one path. It can slide under obstacles and keep going forth, but can not travel over openings in the terrain. If a target tries to evade left or right, the wave will change direction to catch them.
Damage: Low. Homing.
Level: 1
Power BombElement: Normal
Description: The card user materializes a bomb which they throw forth towards the enemy or an area. It will explode in a range all around making it difficult to escape.
Damage: Low
Level: 1
Ghost PulseElement: Normal
Description: The card user materializes a weapon that lets out a powerful wail forth. The sound comes out in a wide range making it so anything that is in front of him would become confused and disoriented if hit by the sound wave.
Damage: Low [Confuses Targets]
Level: 1
Purple InkElement: Normal
Description: The card user creates a type of shaped vile that is actually a blaster. Firing it forth, they aim to strike the foe, and if successful or not, the area bursts spreading the ink and from the purple blots is pieces of poison terrain.
Damage: Low [Creates Poison terrain]
Level: 1
White MeteorElement: Normal
Description: The card user summons three large white, chalky meteors to fall from above and crush a single enemy, or even hit multiple. Up to three enemies can be hit with this attack.
Damage: Very Low pet hit.
Level: 1
Puff BlastElement: Normal
Description: The card user drops a plummet of nine puffy balls upon the target by making them rain from the sky above. They rain on the area, so up to have of them are capable of hitting unless the enemy is confused or klutzy.
Damage: Very low per hit.
Level: 1
Black InkElement: Normal
Description: The card user materializes a black vile which is loaded with ink. Unlike others, when this ink hits and explodes, it is capable of catching the enemy in a blast range area and anyone around them. The attack blinds the foe.
Damage: Low. [Blinds the foe]
Level: 1
DoubleStoneElement: Normal
Description: The card user summons two large rounded stones anchored to the earth on the field or Electromagnetic Wave Road. One appears in front of them, and the other appears behind them.
Damage: None. Stones are durable and have High Health.
Level: 1
Mu TechElement: Normal
Description: The card user is able to materialize a box which creates a blaster or radiates with some sort of energy towards the opponent and is hit up to three times. If the opponent is hit, they are weighed by gravity. If there are any places within the area with “Holes” the damage is increased.
Damage: Very Low per hit; Low per hit if “Holes” are present. [Inflicts Gravity]
Level: 1
Rank TwoCannonElement: Normal
Description: The card user is able to fire a cannon shot by materializing the weapon.
Damage: Average
Level: 2
Super BarrierElement: Normal
Description: The card user forms a barrier before them, guarding against any three attacks that try to strike them.
Damage: Guards against three hits. [Guard/Shield]
Level: 2
ReflectorElement: Normal
Description: The card user materializes a shield that will guard against all attacks that are less than “High” on that turn in which it’s formed. If it is equal or “Breaking,” the shield will shatter. If the shield does not shatter that turn, it can force back Average damage the next turn.
Damage: Withstand up to less than High the turn it’s used and reflects Moderate Damage. [Guard/Shield]
Level: 2
Smile CoinElement: Normal
Description: The card user causes for many coins to rain up and pelt the target up to three times. For every brother the user has, more damage is added.
Damage: Average per hit (More Low damage for each Brother.)
Level: 2
Mad VulcanElement: Normal
Description: The card user summons a vulcan upon their arm or materializes the weapon somewhere in order to shoot the enemy with three hits. It pierces, so it can hit objects or enemies aligned with one another.
Damage: Very low per hit. [Pierce]
Level: 2
Silver MeteorElement: Normal
Description: The card user summons three large white, chalky meteors to fall from above and crush a single enemy, or even hit multiple. Up to three enemies can be hit with this attack.
Damage: Low per hit
Level: 2
Skull ArrowElement: Normal
Description: The card user is able to materialize a bow with arrow that shoots forth towards where the user is standing. If the enemy is hit, they are affected by gravity, and if they dodge, the ground in that area becomes weighed so if anything comes near it, it can not move.
Damage: Average; Targeting [Inflicts Gravity]
Level: 2
Purple CarpetElement: Poison
Description: The card user is able to roll out a purple carpet down a single straight line before them and hit the enemy. The carpet of purple is actually poison and creates the terrain for the user.
Damage: Average [Creates Poison terrain]
Level: 2
RecoverElement: Normal
Description: The card user makes it so an aura covets them and rejuvenates their strength. This can be applied themselves or to any ally.
Damage: Heals Average damage.
Level: 2
Mini GrenadeElement: Normal
Description: The card user materializes a grenade which they cast forth and it explodes multiple times in a certain area. Much more powerful than Powerbomb as it hits three times.
Damage: Low per hit.
Level: 2
Boo HatElement: Normal
Description: The card user materializes a hit and whisks it off like a Boomerang. The hat returns to the user and can hit up to three enemies before it returns.
Damage: Low
Level: 2
Rank ThreeImpactCannonElement: Normal
Description: The card user is able to fire a cannon shot by materializing the weapon.
Damage: High
Level: 1
AuraElement: Normal
Description: The user is covered by a thick aura that covers their body, guarding against any attack that does attack that does less than Average damage. If an attack does equal to Average or greater, the Aura is removed.
Damage: Guards against any attack that does less than Average. [Guard/Shield]
Level: 3
InvisibleElement: Normal
Description: The card user becomes completely transparent like a ghost. They can not be hit during this turn, unless the attack is a “Sword’ type. This isn’t affected by Bombalizer.
Damage: Makes the user unable to be hit by any skill that isn’t “Sword.” [Guard/Shield]
Level: 3